tag:blogger.com,1999:blog-92182451745204113732024-03-13T21:56:42.574-07:00Benjamin Steven Williams......Where profession meets recreation.Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-9218245174520411373.post-40487591308630531552012-06-25T04:56:00.001-07:002012-06-25T04:56:12.517-07:00Righto so its been a fair while since I last looked productive and il be honest THAT HAS NOT BEEN THE CASE, working my ass off in a supermarket so that I could get to a position where I could have options in where I wanted to start up my career and life, so with that I have indeed moved to a lovely area and am now taking the steps to use this degree........Oo yeha I got my degree btw so yeah with that my life's looking alot more productive in a sense that im going in a direction that im happy with, well enough tosh and more games stuff, myself and a few other designers are in the middle of making a game at the moment and although I cant<br />
show you everything I can at least prove that I learnt something from Uni!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBySfw5bkVLOw8OMAL13NymCqhZSD2QZLBoVt-i-Ayxp6NLmhck7sS5LnBFws58_O9UWAtN2q1GfhCuuvwWJ8tH-HVwFrm4vhtvSTdjH78mwsAAL9eRSbiW4cEqaVwgNPlmvCDGV9MkSs/s1600/MakingRwallSt1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBySfw5bkVLOw8OMAL13NymCqhZSD2QZLBoVt-i-Ayxp6NLmhck7sS5LnBFws58_O9UWAtN2q1GfhCuuvwWJ8tH-HVwFrm4vhtvSTdjH78mwsAAL9eRSbiW4cEqaVwgNPlmvCDGV9MkSs/s640/MakingRwallSt1.jpg" width="640" /></a><br />
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I've been tasked with sorting out some environmental stuff, trees, rocks and that kinda stuff that no one realises until its not there then they call the game bland. So time to turn this blocks into BRICKS!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKZmAHmHmIbKhof9tK-X5LNv0qrDFd6RvDXGmpGYwRDHEiEfxikd3IPjuus_UyOReKQI_EbxIBhUGaEnk58XPZmhON0L8XtXt9yFdpiV-pY0Cs3gVRTEvT-d0bYHu3Ar1djIPx8aRRYNs/s1600/HowsTheWall.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKZmAHmHmIbKhof9tK-X5LNv0qrDFd6RvDXGmpGYwRDHEiEfxikd3IPjuus_UyOReKQI_EbxIBhUGaEnk58XPZmhON0L8XtXt9yFdpiV-pY0Cs3gVRTEvT-d0bYHu3Ar1djIPx8aRRYNs/s400/HowsTheWall.jpg" width="387" /></a></div>
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<span style="text-align: -webkit-auto;"> </span><span style="text-align: -webkit-auto;">Starting to look good isnt it???? Hmmm??? well here is some more!</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeJTiGsk2B_ORJNTrc3LJwHWjO7y0XRFJeg7dwNVHkDT4Wr-OBagvmeGeAr8uUXwt-CD79_v3FAgOzwEPG-iZ6scqBPKeSLk00wfeZvAQa43NDcYcBuzpEwcPrldC8K1Acj6xnRYrerZo/s1600/MakingRwallSt2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeJTiGsk2B_ORJNTrc3LJwHWjO7y0XRFJeg7dwNVHkDT4Wr-OBagvmeGeAr8uUXwt-CD79_v3FAgOzwEPG-iZ6scqBPKeSLk00wfeZvAQa43NDcYcBuzpEwcPrldC8K1Acj6xnRYrerZo/s400/MakingRwallSt2.jpg" width="400" /></a></div>
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Starting to look a bit more like a broken old ruin wall now.</div>
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More to come :)</div>Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com0tag:blogger.com,1999:blog-9218245174520411373.post-46970604678505097472011-04-26T10:30:00.000-07:002011-04-26T12:08:53.145-07:00Beach'Huts 'n' ting..... I mean windbreaksRight you seen'em below but I wanted to create epicly tense pictures which could only be achieved through individualized shots..look at the intensity, the lust, the passion!!!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG30ceImDobCmqC2QXLLefbcEKVBpQMW6Do0f8V3QhP6DjP8V07QLOWIdDrlVgBtNa-0hmvvUXabKzzQrz0VRyuGvBhVJj5IGxtY7MZB1yO2XHLo19VhyphenhyphenGNdcF7rmY3BtaVNk8D9rsGX0/s1600/Big+beach+huts.jpeg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG30ceImDobCmqC2QXLLefbcEKVBpQMW6Do0f8V3QhP6DjP8V07QLOWIdDrlVgBtNa-0hmvvUXabKzzQrz0VRyuGvBhVJj5IGxtY7MZB1yO2XHLo19VhyphenhyphenGNdcF7rmY3BtaVNk8D9rsGX0/s400/Big+beach+huts.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5599967042421601666" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2cxSBNeANMJ1cK-cV9nZIN5N9oPmlxpLhya8QvmLZCkdGZWGLNyfPOMMgYfyjcAe_RcqBspw7f3ao0FlwBuax1bhbQbDqB1qMVstPAnT3XmsKChJqjDJE7nCe6fdlfTScP3gqsOeaj7g/s1600/Beachhutssand.jpeg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2cxSBNeANMJ1cK-cV9nZIN5N9oPmlxpLhya8QvmLZCkdGZWGLNyfPOMMgYfyjcAe_RcqBspw7f3ao0FlwBuax1bhbQbDqB1qMVstPAnT3XmsKChJqjDJE7nCe6fdlfTScP3gqsOeaj7g/s400/Beachhutssand.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5599967341049667730" /></a><br /><br />And now for the "piece de resistance" of windbreakers..well windbreak<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuEkn_dQ-5KsoGlOa16vKxvER_FFNMW36oIWzlkr5zuZDB6t5Z0memolhhA9Jag7AKwrrDEdpI3ZkWrhPMUUBqEfxrwoAqKdc4Tew3SXV6RNwuk65tIZUCMLfGyvqgWIo8CuDpsaN6bOU/s1600/WindbreakEPICIMAGERY.jpeg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuEkn_dQ-5KsoGlOa16vKxvER_FFNMW36oIWzlkr5zuZDB6t5Z0memolhhA9Jag7AKwrrDEdpI3ZkWrhPMUUBqEfxrwoAqKdc4Tew3SXV6RNwuk65tIZUCMLfGyvqgWIo8CuDpsaN6bOU/s400/WindbreakEPICIMAGERY.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5599971229054445522" /></a>Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com0tag:blogger.com,1999:blog-9218245174520411373.post-52466815197785640932011-04-25T10:00:00.000-07:002011-04-25T11:04:37.997-07:00Happy Easter!!Has been a far while since I put something on me blog!! And in all fairness its because I have actually been doing work this time, Skyway is still going on, the team itself has been working very hard to figure out mechanics and elements to implement into the level design. We are still using UDK as are engine and development kit there's alot of technical options and techniques but once learnt give way for some very interesting level assets, we set out in mind with what we wanted regardless of what engine we used and as of yet have not had to compromise on a great deal at all. So with the level stuff being worked on for quite some time we all decided to get on with the characters and get them model'd, textured, rigged and finished so that we could divert our attention to the level in time for grad show (Too which I have landed myself part of the rep team, "nice one Ben") the one I took on was the beautiful but....somewhat bold Mrs Docherty I received the author-graphics from Ollie E our lead character designer and got to work in her straight away. <br /><br />Mrs D herself is quite a broad lady, and quite hip heavy so I had to take that into account when starting a model for her as we didn't want any problems when it came to fully animating them later on.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjszJyvNZ89ZZ1isgiRV_lfCivUNdBLngEmAYY8L9acVzSva3elkBjHhZ2BPg8DHXzOZMX8xNvsbFLMywmg9KsMCw5GnSOSNC57f0eNiqWdsWdSqff7zQjRHGh8BeueJ2VQH0jUpz85i44/s1600/ProgressPLady.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjszJyvNZ89ZZ1isgiRV_lfCivUNdBLngEmAYY8L9acVzSva3elkBjHhZ2BPg8DHXzOZMX8xNvsbFLMywmg9KsMCw5GnSOSNC57f0eNiqWdsWdSqff7zQjRHGh8BeueJ2VQH0jUpz85i44/s400/ProgressPLady.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5599572470330913410" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXadhKp2opUJbxRoxe1T7YvSzBkWjFNQ7Fc4LYh1okwxD2t-H6EOy8JPw_h76VMWELiuzRW_wzuelJTLBZrelvqRYOcUoanNfs8mbARVc094G-NyW1Z2nH_lWijuqZgm6RRyPhqQ2tTUE/s1600/pt2Progress.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXadhKp2opUJbxRoxe1T7YvSzBkWjFNQ7Fc4LYh1okwxD2t-H6EOy8JPw_h76VMWELiuzRW_wzuelJTLBZrelvqRYOcUoanNfs8mbARVc094G-NyW1Z2nH_lWijuqZgm6RRyPhqQ2tTUE/s320/pt2Progress.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5599572853818511026" /></a><br /><br />Mrs.D arms and head were quite a challenge as I havnt done that much character modelling before as alot of my stuff has been environmental and not "bingo wing specific" but I thought this would be a great way to improve myskill set, picked up alot of new techniques along the way aswell.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEindN2nkp0jbRDHoP0HEnyqAJ1TDuDteUJlowdCRG8jwHjLq3Gl1fMWc0-PCSPQ4rWDYHr5V9ogVJTqzE0EdvS_kFOV4fR2tDqLAypl01FYhPkXjh9Sy5Cmo__h9KeNOKQ57GFBgUTO77I/s1600/Progresspt4.jpg"><img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEindN2nkp0jbRDHoP0HEnyqAJ1TDuDteUJlowdCRG8jwHjLq3Gl1fMWc0-PCSPQ4rWDYHr5V9ogVJTqzE0EdvS_kFOV4fR2tDqLAypl01FYhPkXjh9Sy5Cmo__h9KeNOKQ57GFBgUTO77I/s320/Progresspt4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5599573995589505442" /></a><br /><br />The Hair was an absolute pain staking task if I can give any modeller advice it would be to find a better way to do it then I did, trust me using a vertex tool to change around 250 vertices is not my idea of fucking funny!<br /><br /><br /><br /><br />With everything modelled correctly I moved onto applying textures! This is my favourite part because you see the character really come to life but then again this process can break a lesser man, when he sees all his texture spikes if done incorrectly or if done correctly yet Maya sees fit to play with you patience.<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirGRH7a5kaLegcuoht1bpTTD1Iq8zlmsN1N35IRlgLR84AzP1eg2WOQdVb3O0kBiTUdDOzDlY6gmNE4Uud3-Rucc0px644lFZXTcUKbH2Jw6HIhHimmHN3rppvRr2mODs4kMxBGTaEpmk/s1600/PladyProgress7.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 223px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirGRH7a5kaLegcuoht1bpTTD1Iq8zlmsN1N35IRlgLR84AzP1eg2WOQdVb3O0kBiTUdDOzDlY6gmNE4Uud3-Rucc0px644lFZXTcUKbH2Jw6HIhHimmHN3rppvRr2mODs4kMxBGTaEpmk/s400/PladyProgress7.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5599575671801848194" /></a><br /><br />Now this is the part you don't get to see, my UV maps are secret as there's a ultra uber special super duper street fighe...... sorry I mean you just don't get to see this. But I shall however show you the final textured lighted Mrs. D<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoFqg_1eDuvUs611ZKc8w6HvtD8AAc-BFItzA0q-GWVtaj7qaG0jmV1XumTjVACgIwBnh17BaWSqXIA6oyTYXfBGlsNS6KuI6iv3S4X7qA4voCju-7nQZnDZ_DDc5rHZObkeH8uOvqJpY/s1600/PladyProgress12.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoFqg_1eDuvUs611ZKc8w6HvtD8AAc-BFItzA0q-GWVtaj7qaG0jmV1XumTjVACgIwBnh17BaWSqXIA6oyTYXfBGlsNS6KuI6iv3S4X7qA4voCju-7nQZnDZ_DDc5rHZObkeH8uOvqJpY/s400/PladyProgress12.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5599577221428206754" /></a><br /><br />Now shes working in Maya we needed to chuck her into UDK to see if everything appeared correctly in engine and by the power of gray-skull everything seemed to be fine so here a picture of MD in engine bit darker this time.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTrtc1JyAK3lu2UWpDSY7ntO0mD4fNwfIXJ9VsWR28q55nI6if7RIAW8Rr-UuUTyRpS_W0i6k5E51xmYfuKd-9fFw3e6fmHMfFNL7dLeTFmN0Ql4FyMwJK29mHdPXlsiiUS3GNdUvb5qw/s1600/MrsDoc.jpeg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTrtc1JyAK3lu2UWpDSY7ntO0mD4fNwfIXJ9VsWR28q55nI6if7RIAW8Rr-UuUTyRpS_W0i6k5E51xmYfuKd-9fFw3e6fmHMfFNL7dLeTFmN0Ql4FyMwJK29mHdPXlsiiUS3GNdUvb5qw/s400/MrsDoc.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5599577827923050898" /></a><br /><br />Alrite now that's done here is some of Mrs.D chilling out in the sun catching the tan as she has to absorb sunlight to keep her lovely tan on a regular basis.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLAzusm0jCkVN2LVzi0rYzpNqfyuuV7Ue9RWsgtISEOdZgR0UaN9dTIV1Hs2F_cKLhoZBUw18hoMYal8skHHWIZr8uPr-vBFarw3hwSS1QeoPma2ZCEpP6lhChN2H_1rf2tlxFj3ueyu8/s1600/MrsDPose.jpeg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLAzusm0jCkVN2LVzi0rYzpNqfyuuV7Ue9RWsgtISEOdZgR0UaN9dTIV1Hs2F_cKLhoZBUw18hoMYal8skHHWIZr8uPr-vBFarw3hwSS1QeoPma2ZCEpP6lhChN2H_1rf2tlxFj3ueyu8/s400/MrsDPose.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5599580666755404402" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTodXRvvPU2BkwNBlM8uyoQovhMCJ2irVybqvlmlSQYPm8a6dasg87BJEems9dUEiA8TVe6aPVoPJJ3QsEX2MdF1wu_9ctA0uHRYvjeqiHpza-hyccsPdqtOACAoe57W3Q7ZSxyRG8Qhg/s1600/MrsDHUTS.jpeg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTodXRvvPU2BkwNBlM8uyoQovhMCJ2irVybqvlmlSQYPm8a6dasg87BJEems9dUEiA8TVe6aPVoPJJ3QsEX2MdF1wu_9ctA0uHRYvjeqiHpza-hyccsPdqtOACAoe57W3Q7ZSxyRG8Qhg/s400/MrsDHUTS.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5599580836430973122" /></a><br /><br />The beachuts and wind break are modelled and textured by me as well I post them up later as well but for now you can just marvel and the beauty of Mrs.DBenjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com0tag:blogger.com,1999:blog-9218245174520411373.post-50519076360639739462011-01-02T18:36:00.000-08:002011-01-02T18:41:33.459-08:00Happy Xmas and New year!!!So its been ages since I last posted so I feel bad so I'l put something up, Saw this little guy on my drawing wall and though what the hell I'l have a quick blast at modelling him, He is very simple and actually came from me drawing a weapon from the front view and I saw him in the concept!<br /><br />Hes still in alpha phase but you can get the idea!<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_ZWxsTZIoBW3fhw4-ksFG7qLAwssRVFH0allRtdBFBQ2A89HEhtEnSKHjW7HxRzfMIij6I6sovRfOBwX3PNVyAsd_ScUzNEL4g_dUCUw5LBJQFvqEJBg4E5350R3fw-CbIkXpWm3u6L4/s1600/littlebot%2521.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 224px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_ZWxsTZIoBW3fhw4-ksFG7qLAwssRVFH0allRtdBFBQ2A89HEhtEnSKHjW7HxRzfMIij6I6sovRfOBwX3PNVyAsd_ScUzNEL4g_dUCUw5LBJQFvqEJBg4E5350R3fw-CbIkXpWm3u6L4/s400/littlebot%2521.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5557783904578876562" /></a>Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com0tag:blogger.com,1999:blog-9218245174520411373.post-69619834493620924722010-12-08T18:39:00.000-08:002010-12-08T19:00:33.443-08:00The start of a pinnacle in games design.....The past week had been thinking about the start of a bit of light publicity for our game so we have begun the process of setting up a page on IndieDB a site which allows indie games to show off there work and a good place fore publishers to have a look at the ideas of young a talented minds :D..... But yeah we started up our group/company name if you like and with that I was set task along with my advisor Ollie L of creating a logo for our name...Team name...Company... Urgghhh I shall refer to it as our "Team Name" for now but yeah so we started to looking into our name which is SkyBox Games so with that looked into the ideas that came along with that name. Looked into ideas such as a sky landscape with a few images surrounding the landscape or some snazzy writing with a cloud underneath the text things such as this went on for hours but we finally wrote down and did some drafts of stuff we actually were looking for. Anyway here is what has come up so far comments are always welcome ofcourse this is a logo in process so many variations shall take place but take a look for now enjoy.......<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMLEqu2b_8ltPcV7RNe5PImvno7xs6EUKw_3qtl95vX5F5W8lkrEK8F5aCQSMD3rv5np9CJJIhhu4zHi0ZwHChrwEwcZCsgAL71NZGCrb5WXRtmAVMxtoPtxTTtrljwbl-m7GSkC5BqIU/s1600/ProtoLogo.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMLEqu2b_8ltPcV7RNe5PImvno7xs6EUKw_3qtl95vX5F5W8lkrEK8F5aCQSMD3rv5np9CJJIhhu4zHi0ZwHChrwEwcZCsgAL71NZGCrb5WXRtmAVMxtoPtxTTtrljwbl-m7GSkC5BqIU/s400/ProtoLogo.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5548511331315001554" /></a><br /><br />And another<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS4t_hPtbUQgEmyrJ_KTOPmn44jIhVdUl3wZNSBY1jtoNsnyeBCyIdtPKLBfppjpyQCg9S2TxyNXCAzdY4tNanfi18TJxQwN52oTmF44vr3Q5n92jif1K2jvRewa-q15DM65_C8MiDx6o/s1600/SkyBoxgamesSMALLmoreblue.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS4t_hPtbUQgEmyrJ_KTOPmn44jIhVdUl3wZNSBY1jtoNsnyeBCyIdtPKLBfppjpyQCg9S2TxyNXCAzdY4tNanfi18TJxQwN52oTmF44vr3Q5n92jif1K2jvRewa-q15DM65_C8MiDx6o/s400/SkyBoxgamesSMALLmoreblue.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5548511687134196706" /></a><br /><br />Some more....<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNy9oR6JNqlG73bl8egmIXUpKTEHbVptUL3Ze09PP86o62xP7G0ygo5OSKA6Jvozh_trg7JBzB0FbNBczjBTzyEcvcwgfe6KoTexbatTqg8HtCiRpzAiNY7ES58994onGMldDRrjvRlCo/s1600/SkyBoxgamesSMALLProto.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNy9oR6JNqlG73bl8egmIXUpKTEHbVptUL3Ze09PP86o62xP7G0ygo5OSKA6Jvozh_trg7JBzB0FbNBczjBTzyEcvcwgfe6KoTexbatTqg8HtCiRpzAiNY7ES58994onGMldDRrjvRlCo/s400/SkyBoxgamesSMALLProto.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5548511924665782210" /></a>Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com0tag:blogger.com,1999:blog-9218245174520411373.post-28529332330108813992010-12-01T18:38:00.000-08:002010-12-01T19:03:35.022-08:00Proper titles will now ensue!!! PresentationOk so its been a few days sine the presentation but to stop confusion I though I would just start from now as the "up-to date" blog will now progress.<br /><br />So the presentation well "Good news everyone" it went very well I thought lots of interested faces in the audience when myself and Ollie L talked about various elements and kept everyone up to date with the progress people seem to take the idea and stylization well, And were impressed with the prototype video that Ollie E and Rich C managed to create as was I as I had only seem it a few hours previous but it showed off alot of mechanics and ideas we were going to implement into the full game which again was well received, There were a lot of questions after relating to the concept which I had a answer for all so we must be doing something right. A few ideas for reference which I will be checking soon. It was very nice to see others work as well some interesting ideas and concepts from everyone a lot of which I could easily see myself wanted to play when taken to that level. After the lesson it was time for reflection and a quick break before our tech session, Tech was good we worked on creating lights that changed when a certain event happened so in this instance it was turning and coding a light to go from red when in "closed" position to green when in "open" position this was interesting and I can see this kind of code coming in useful in future.<br /><br />Well for those of you that wish to check out the video we had shown it is below.. the main aim is to show people the water cube mechanic so there are no textures just a player and the environment, this is exciting for us hope you enjoy.<br /><br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dxQm1akNb_kVeCab27wgq9y6-StPC-dGgTQaYhV8cLtOLWoKhNisTpwPY2z4FwG9-iMH6W3y3BZJ9Ih7U71IA' class='b-hbp-video b-uploaded' frameborder='0'></iframe><br /><br />Over and out till next time which will be weekly.Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com0tag:blogger.com,1999:blog-9218245174520411373.post-74749076920478595652010-12-01T18:25:00.000-08:002010-12-01T18:38:18.282-08:00Thursday, 25 November 2010Right we have presentation coming up soon I have done a few for the group so far but this time were going to be showing come gameplay elements and level designs that we really like so I'm hoping this one goes well as some of the stuff we have I really think would be cool but we shall have to see what the masses think. So there's been more mental activity again rather that physical production from me this week however I do have a few things to show... As we have settled on creating a pier for our vertical slice of game that we will be creating to show off the game I have started to look into various "sea side-ey" images and Ollie E has sent me images of piers that he informs me haven't burnt down yet so I have been using them for reference to come up with a few ideas.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO-sGwh-Ke5ZTgUZBBrfzIZYhe3uVUMocS9iNqEkHQQe1yGIrLqJsErW14yUyjlZ4AfMMMMltRGi4Rr109kt0lyjhc7H2vHz_e_ztlwpQdx27huQn4660WV0U3PL61hM0Gb07h0tggQ0o/s1600/img009.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO-sGwh-Ke5ZTgUZBBrfzIZYhe3uVUMocS9iNqEkHQQe1yGIrLqJsErW14yUyjlZ4AfMMMMltRGi4Rr109kt0lyjhc7H2vHz_e_ztlwpQdx27huQn4660WV0U3PL61hM0Gb07h0tggQ0o/s400/img009.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5545906864758085986" /></a><br /><br />Sorry if the image is slightly unclear but it is quite rough its basically a little sketch on a pier structure so I can pick out a few key points to implement into a design for our level. As I will have to take a structure that's is essentially rectangular in shape and fixed to a floor surface and take both those elements away this is going to be both interesting and fun. Lets give it a go.......<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhInpynGRMnv8qLXNMN7hBKjOJjdn4ZCrbs7ZUIA65C3fBYl2i5OyCTT5G1Fo9Id3K1VqSCH7l5hDtfXYKfNLga21lpCC0C1tEsTYNjhNIi5WWllEE45so20ybIi3uFdUAnpCxTTN2y-Zc/s1600/img008.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhInpynGRMnv8qLXNMN7hBKjOJjdn4ZCrbs7ZUIA65C3fBYl2i5OyCTT5G1Fo9Id3K1VqSCH7l5hDtfXYKfNLga21lpCC0C1tEsTYNjhNIi5WWllEE45so20ybIi3uFdUAnpCxTTN2y-Zc/s400/img008.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5545907941620201458" /></a><br /><br />Hmm not happy with this some of the ideas a good but mehh im not sure about this and thus I will not show it in the presentation I'l come back to it after a revised thought on it. So there we go we have Ollie E and Rich C working on a prototype level and video to show off on the day and Ollie L is working on the presentation structure<br />and script so hopefully we are prepared and all goes well.Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com0tag:blogger.com,1999:blog-9218245174520411373.post-82001171719103845562010-12-01T17:17:00.000-08:002010-12-01T18:25:22.286-08:00Thursday, 18 November 2010In all fairness it has been a mentally busy but physically quite week for me...alot of thought has been going in the levels and everything I seem to create I don't like or doesn't fit in then I decided that instead of trying to create things out of the blue I would create one single image made from a compliment of Josh Keyes works a level collage "take lightly" so using a couple of his pieces I have cropped, adjusted and rotated his images to turn them into a level we could see in out came and the result were very useful as it gave me a idea of which way I could go...<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIJ52RaLro39Df0HTZXTLHnsh8m9tFeCrYpyVqZ-ySC4PBXO8KX23K8qer8mAK9Yy_HHIGfIQETCIkjHOZUR4WJl2jqc59BiEOlpnK1mojtxq9XnUFZpK0FZ_4soKbiPYrpqqpEw0Thus/s1600/levelconcept.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 244px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIJ52RaLro39Df0HTZXTLHnsh8m9tFeCrYpyVqZ-ySC4PBXO8KX23K8qer8mAK9Yy_HHIGfIQETCIkjHOZUR4WJl2jqc59BiEOlpnK1mojtxq9XnUFZpK0FZ_4soKbiPYrpqqpEw0Thus/s320/levelconcept.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5545901816765128642" /></a><br /><br />So from this I started to go off on one a draw/create other environments and then took into consideration the roads that we might have to use to connect the levels together and this was a bit of a mental fence as a few of us had come up with ideas on how to make the roads but they weren't looking as exciting as we wanted them to be as we had look into creating something like the race tracks you can see from the Wipeout games (Big kudos to the Wipeout guys love there games the new Wipeout HD Fury game is awesome) so I had a look around for things that may help us to create these twisted "Wipeout" like roads.<br /><br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dyvNlNgitMyLYPF0l6ZwYYOZ52upOq21DvAwlPPc3PkyJ61QICmjeAmyQVpoHUR3wkyy7nKbCLiTFx0qV2Pag' class='b-hbp-video b-uploaded' frameborder='0'></iframe><br /><br />So with this video teaching me this technique I took to creating a few boxes that would represent a few levels and tried to connect them using roads that would twist bend and rotate around the levels and it was hard but the results in the end were more than worth it... with this technique we can create technical roads in a reasonable amount of time for normal roads or for more simple creations will will stick to a default tool in Maya2010 but these method seems the best at the moment for creating other roads we will need.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGdGZCxki3bDFva3NmFFl7HaW9pEThhhEdNPN5kRH8-gsW2ST5sVzHx-sc7QzagIYV0dEOvHD2PiF2jqBUUwoGJjSIHJsWFzx9jNcuXAeMsEV2gFb6Pz_CfG7qKhLPym6t7Dxw2GLDT2g/s1600/levelbuild.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 317px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGdGZCxki3bDFva3NmFFl7HaW9pEThhhEdNPN5kRH8-gsW2ST5sVzHx-sc7QzagIYV0dEOvHD2PiF2jqBUUwoGJjSIHJsWFzx9jNcuXAeMsEV2gFb6Pz_CfG7qKhLPym6t7Dxw2GLDT2g/s400/levelbuild.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5545896771809610322" /></a><br /><br />With the roads out the way...for now I turn my attention to getting out some concept art for our levels and I referred back to my picture I created using Josh Keyes images and started to create a world that would represent a wilderness and country feel, I looked a various things just as well as "wilderness" images as I was creating a environment which was not like any other I had seen before so with this I starting doodling a few things and jotting annotations down to get the creating petroleum going... few hours later and a couple of energy drinks and strange lines on the page started to form some sort of imagery.. alas a first concept image this was to take the form of a cute little bear village that was suffering from neighbourly pollution.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8RFrkTTZsoBXiopEnl4NntfMepMK1wo1JQF0PJa5vDJB9ZGtStRuMGzOSpoa4c8RvnDlE93Of5eCeW_J47EFxR8rUQySW8OGgWLGg8tAH0dsOa2rguBjPnoM_f8XR9h7QtyjhtgKXAHQ/s1600/Littleteddybears.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 310px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8RFrkTTZsoBXiopEnl4NntfMepMK1wo1JQF0PJa5vDJB9ZGtStRuMGzOSpoa4c8RvnDlE93Of5eCeW_J47EFxR8rUQySW8OGgWLGg8tAH0dsOa2rguBjPnoM_f8XR9h7QtyjhtgKXAHQ/s400/Littleteddybears.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5545898840731112402" /></a><br /><br />Now how about we pop this image into PhotoshopCS5....<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhThd7y3PMDoP1A8YI1p7FBQD6tMdqhgCbnnPFayhMf0Y55v8KhnuGQOtGHOrlN32O_WwbQ7mOKROHLUsH9BoIALmaTbwVRdHUrV5hP6TNWWjKYk9ArZqAQqsjTR0vipyK5U_n38qWLZlc/s1600/Littleteddybearsstage2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 310px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhThd7y3PMDoP1A8YI1p7FBQD6tMdqhgCbnnPFayhMf0Y55v8KhnuGQOtGHOrlN32O_WwbQ7mOKROHLUsH9BoIALmaTbwVRdHUrV5hP6TNWWjKYk9ArZqAQqsjTR0vipyK5U_n38qWLZlc/s400/Littleteddybearsstage2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5545900179083086882" /></a><br /><br />How about another image that came together...<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFDNbCuOXKyB8y0y2czywxA5AS-XyINZj_bDo4oNPJ4tu9Kurdk1rwMC1CuJDzUqQNO6Kt76dElVcnamjwx_ZvKALn-pjrLIF0G1J1_MsaUx3zJ5qGzmIdrXInEiVvjPptbEjOTwljTUs/s1600/img010.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 291px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFDNbCuOXKyB8y0y2czywxA5AS-XyINZj_bDo4oNPJ4tu9Kurdk1rwMC1CuJDzUqQNO6Kt76dElVcnamjwx_ZvKALn-pjrLIF0G1J1_MsaUx3zJ5qGzmIdrXInEiVvjPptbEjOTwljTUs/s400/img010.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5545902116105830162" /></a><br /><br />I really like this one it might not be the most interesting to look at but man this could be one hell of a maze level for us the water pocket bits you can see would go all around the diamond almost entangling the object and you could swim all the way around reaching different areas but at the same time trying to get to a certain part would be fun. Touch of CS5 is in order???<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP6ecpeSNGqMen7YjCPzz-D94K_3nnEiDtsyLtXohuHSFJNT6-uTLXoTOGuS7yjJZ9LFQUyr8zvFFU83waSPa2NpxZ9KOsPK4LfW0NE_vKsfeeT6zMfVmVCUGwcUf8d4x7y52GDiHerSo/s1600/forOLLIE.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 291px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP6ecpeSNGqMen7YjCPzz-D94K_3nnEiDtsyLtXohuHSFJNT6-uTLXoTOGuS7yjJZ9LFQUyr8zvFFU83waSPa2NpxZ9KOsPK4LfW0NE_vKsfeeT6zMfVmVCUGwcUf8d4x7y52GDiHerSo/s400/forOLLIE.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5545903442226895586" /></a><br /><br />Grass looks ok at the moment but you can get the idea of the level from this..going to add a bit more detail later but this will be fine fro the presentation we have coming up soon, the background is a image were thinking of developing and using as a skybox its out of resolution there but that will be sorted. Anyway we came up with a team name as y'know were that awesome we need one so we came up with one didn't like it so that's a work in progress and we have a new character called Hooch who I think is absolutely awesome check Ollie Elliot's blog for him.<br /><br /> Anyway ta ta for now.Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com0tag:blogger.com,1999:blog-9218245174520411373.post-31279510902725428732010-12-01T12:21:00.001-08:002010-12-02T12:05:17.134-08:00Tuesday, 9 November 2010Right has been a while but I have been busy I promise.. Soo still the same project Skyway development has been godo alot of additional ideas and such been bouncing around the project we have made one major change, the intail idea was that these floating worlds would have 360 degreee roatation that would enable to to walk around the whole level this has been removed to make way for a simplyer but more interesting "anti-grav water cube" mechanic if we look at the image below we can see how the water may work.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW7aPxdT0weEMXf-X_ZDvrLI5rgOvfhlCy8upQ2MzSdBDbNbWPGVfoK2iQvfAog2PHnwG1IXbL3H2WdceuPIEgWOC-JC5YPnfT4ioCeKIXOcrH4dQ-t4Isgx8hqARg9D5a8OCvxFkqAXY/s1600/WaterIdeasLv.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 302px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW7aPxdT0weEMXf-X_ZDvrLI5rgOvfhlCy8upQ2MzSdBDbNbWPGVfoK2iQvfAog2PHnwG1IXbL3H2WdceuPIEgWOC-JC5YPnfT4ioCeKIXOcrH4dQ-t4Isgx8hqARg9D5a8OCvxFkqAXY/s400/WaterIdeasLv.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5545887666088327554" /></a><br /><br />These are pretty self explanatory they are cubes of water, So with that its means you can jump into one jump around and explore the environment as well as them being used as a plat-forming mechanic to jump into and out of to navigate around the level.<br /><br />Meanwhile the group has gone off to do certain aspects of development.. I'm currently looking into level design and art style while Ollie L is writing the concept document whilst Ollie E is doing some character designs and has come up with a few designs for the main character who is still Oscar at the moment Ollie has come to a look and feel that we all like and Rich C has pretty much nailed down a few of the mechanics we want to use.Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com1tag:blogger.com,1999:blog-9218245174520411373.post-37223031794299781772010-12-01T11:34:00.000-08:002010-12-01T12:04:03.789-08:00Tuesday, 19 October 2010Hi, Right alot has gone on and is going on. These few sections maybe a bit confusing for you to understand but bare with me when the weeks have cuaght up all will make sense, The titles are goin to refer to when this subject actually occurred. <br /><br />First off new project has started!!!! my last year of uni now and its about time I showed people what I'm made of and stuff made by me.. So we start this one off with a team of people which I have come to know over the years the group is myself Ollie Ludgrove, Ollie Elliot and Richard Coughlin all of which and blogs aswell and there contributions can be found on there respective blogs. Right so to begin we started looking into older games around about the PSONE genereation and looked into games such as kula world and other such puzzle/adventure games and we decided very quickly that this was the direction we wanted insted of a serious story line and enviroment we wanted to look into a sandbox/platform puzzle game that would be both fun and iinteresting to make and play.<br /><br />We found a artist called Josh Keyes and his artwork inspired us to make a environment based around a few elements from his peices. Ollie E made a mood board for us to look at and grab ideas from.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-6mRd5LTBmTFIujA90pGgoCDZLZZoVItK0xkXNZP1NHSa5RVlSRS5yTJFqhqsN2_HQ-XeqElyR1YiTdrjIvM0CkyE8H-T06zxMoGXoeRvsDF_ymZpZtyF4j1SnjxJ9ELNJYcwzPuvoQc/s1600/moodboard+environment.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 224px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-6mRd5LTBmTFIujA90pGgoCDZLZZoVItK0xkXNZP1NHSa5RVlSRS5yTJFqhqsN2_HQ-XeqElyR1YiTdrjIvM0CkyE8H-T06zxMoGXoeRvsDF_ymZpZtyF4j1SnjxJ9ELNJYcwzPuvoQc/s320/moodboard+environment.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5545802831600767522" /></a><br /><br />From this you can see what were going for its going to be a environment that will consist largely of floating objects/levels and interesting level design were really into make something that going to be interesting to play in as well as to look at. The art style and colouration we are going for come from these kind if images, using very much "block" colours and shading but very well could differ from level to level.<br /><br />From this we have come up with the idea of Skyway and the adventures of Oscar Rocket-cycle (working title) This is a game were Oscar is a do-gooder who helps around his village with various tasks that need to be done in the village and neighbouring areas. Oscars village is very much going to be the HUB level which we want to to feel like you can spend as much time there as you wish if you want to stay there and piss around with your rocket-bike that's up to you??? The game is going to have and I use the term lightly "free-roam" elements we really don't want you to feel rushed into having to do anything straight away. The other levels around Oscars village will very much be like the structure of a tree or honeycomb as they will have roads that stretch out to connect to the other levels and Oscar can use his bike to travel to these levels.<br /><br />Overall the aim is for this game to attract any gamer but at the same time keeping original concepts and something different, really looking forward to the outcome.Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com0tag:blogger.com,1999:blog-9218245174520411373.post-64391488723170710262010-11-06T12:41:00.000-07:002010-12-01T19:06:58.939-08:00Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com0tag:blogger.com,1999:blog-9218245174520411373.post-61253121687480481452010-07-23T10:02:00.001-07:002010-07-23T10:12:44.469-07:00Drawing some "stuff".......<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkEuwNdHO2pGHDDtnjq4yEu1wcvNU2oTZUs1UBPpF37WL1b4F0juUejsyjGvHjwnDgdbnX5_KMlUDkv0cgTUzEyZVA8b_yG_VGntLuOzLZt7fpKMCoqszNXa9seFZ0W-n6KbYstOIK0H4/s1600/workings.jpeg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 233px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkEuwNdHO2pGHDDtnjq4yEu1wcvNU2oTZUs1UBPpF37WL1b4F0juUejsyjGvHjwnDgdbnX5_KMlUDkv0cgTUzEyZVA8b_yG_VGntLuOzLZt7fpKMCoqszNXa9seFZ0W-n6KbYstOIK0H4/s320/workings.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5497150058788530514" /></a><br />Right iv been pretty lazy recently so a am going to start drawing again to get back up to scratch and maybe even get better, I think I'll start with some robots I always thought they were cool so I should try and draw them, this is my first attempt, lets see how it goes.....<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Zfm5BRTCcEj2jtHhi2yq3kt3g_-T99RR7YlnGl7EnmSpVXXLqNbZ0PKwBUwCRc__K3ywCva02x_zRmHQ1-cMAM8PgfMf_zsTQ5PUtDXjj9N_GliFQGAW5RQMHK69NZdrD-cjyg9_cY8/s1600/quickdrawing.jpeg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 233px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Zfm5BRTCcEj2jtHhi2yq3kt3g_-T99RR7YlnGl7EnmSpVXXLqNbZ0PKwBUwCRc__K3ywCva02x_zRmHQ1-cMAM8PgfMf_zsTQ5PUtDXjj9N_GliFQGAW5RQMHK69NZdrD-cjyg9_cY8/s320/quickdrawing.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5497148981941020962" /></a><br />Right now I am done with quick sketches I'll move onto fleshing a design out even if it might look nothing like these ones... I always draw anything I think of then I can weed out the crappy bitz and take the good elements from the drawing.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS2hReoAfu3t8WOB0if5lX6EMq01D08goFs2kQQ3oLKyLdFBJyz8E8OykWHisFeOGQ7Cq0GKj4Wfi_ndpFkMk0FsDGp9cer-lH9NFT4rUa3T-mLbX7NL1AdkQV3_X7M4BAgC2Qb7X-rRk/s1600/fleshoutmodel.jpeg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 291px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS2hReoAfu3t8WOB0if5lX6EMq01D08goFs2kQQ3oLKyLdFBJyz8E8OykWHisFeOGQ7Cq0GKj4Wfi_ndpFkMk0FsDGp9cer-lH9NFT4rUa3T-mLbX7NL1AdkQV3_X7M4BAgC2Qb7X-rRk/s400/fleshoutmodel.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5497150688926339282" /></a>Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com0tag:blogger.com,1999:blog-9218245174520411373.post-60033254592860072092010-02-17T15:11:00.000-08:002010-02-18T14:28:41.572-08:00About me....Hello I'm Ben, and this section is just a little bit about me and what i do.<br /><br />From a young age I have always been interested in videos games ever since my Sega was given to me by my parents in 1994, and with this started my infatuation with video games it started with Sonic, shinobi, Streets of rage and Super-Skidmarks (Yes I know but it was an awesome game).<br /><br />From here a followed my love for video games and took a variety of subjects and course to improve my knowledge of this it was only until i noticed that i wasn't too bad with pen and paper that I started to show interest in not just what a game was or how it was made but the design choices behind them and what made a character/environment come from an idea into a fully fleshed physical object or design.Benjaminhttp://www.blogger.com/profile/06803675913405331446noreply@blogger.com0