Tuesday 26 April 2011

Beach'Huts 'n' ting..... I mean windbreaks

Right you seen'em below but I wanted to create epicly tense pictures which could only be achieved through individualized shots..look at the intensity, the lust, the passion!!!





And now for the "piece de resistance" of windbreakers..well windbreak

Monday 25 April 2011

Happy Easter!!

Has been a far while since I put something on me blog!! And in all fairness its because I have actually been doing work this time, Skyway is still going on, the team itself has been working very hard to figure out mechanics and elements to implement into the level design. We are still using UDK as are engine and development kit there's alot of technical options and techniques but once learnt give way for some very interesting level assets, we set out in mind with what we wanted regardless of what engine we used and as of yet have not had to compromise on a great deal at all. So with the level stuff being worked on for quite some time we all decided to get on with the characters and get them model'd, textured, rigged and finished so that we could divert our attention to the level in time for grad show (Too which I have landed myself part of the rep team, "nice one Ben") the one I took on was the beautiful but....somewhat bold Mrs Docherty I received the author-graphics from Ollie E our lead character designer and got to work in her straight away.

Mrs D herself is quite a broad lady, and quite hip heavy so I had to take that into account when starting a model for her as we didn't want any problems when it came to fully animating them later on.





Mrs.D arms and head were quite a challenge as I havnt done that much character modelling before as alot of my stuff has been environmental and not "bingo wing specific" but I thought this would be a great way to improve myskill set, picked up alot of new techniques along the way aswell.



The Hair was an absolute pain staking task if I can give any modeller advice it would be to find a better way to do it then I did, trust me using a vertex tool to change around 250 vertices is not my idea of fucking funny!




With everything modelled correctly I moved onto applying textures! This is my favourite part because you see the character really come to life but then again this process can break a lesser man, when he sees all his texture spikes if done incorrectly or if done correctly yet Maya sees fit to play with you patience.




Now this is the part you don't get to see, my UV maps are secret as there's a ultra uber special super duper street fighe...... sorry I mean you just don't get to see this. But I shall however show you the final textured lighted Mrs. D



Now shes working in Maya we needed to chuck her into UDK to see if everything appeared correctly in engine and by the power of gray-skull everything seemed to be fine so here a picture of MD in engine bit darker this time.



Alrite now that's done here is some of Mrs.D chilling out in the sun catching the tan as she has to absorb sunlight to keep her lovely tan on a regular basis.





The beachuts and wind break are modelled and textured by me as well I post them up later as well but for now you can just marvel and the beauty of Mrs.D

Sunday 2 January 2011

Happy Xmas and New year!!!

So its been ages since I last posted so I feel bad so I'l put something up, Saw this little guy on my drawing wall and though what the hell I'l have a quick blast at modelling him, He is very simple and actually came from me drawing a weapon from the front view and I saw him in the concept!

Hes still in alpha phase but you can get the idea!