Wednesday 1 December 2010

Tuesday, 19 October 2010

Hi, Right alot has gone on and is going on. These few sections maybe a bit confusing for you to understand but bare with me when the weeks have cuaght up all will make sense, The titles are goin to refer to when this subject actually occurred.

First off new project has started!!!! my last year of uni now and its about time I showed people what I'm made of and stuff made by me.. So we start this one off with a team of people which I have come to know over the years the group is myself Ollie Ludgrove, Ollie Elliot and Richard Coughlin all of which and blogs aswell and there contributions can be found on there respective blogs. Right so to begin we started looking into older games around about the PSONE genereation and looked into games such as kula world and other such puzzle/adventure games and we decided very quickly that this was the direction we wanted insted of a serious story line and enviroment we wanted to look into a sandbox/platform puzzle game that would be both fun and iinteresting to make and play.

We found a artist called Josh Keyes and his artwork inspired us to make a environment based around a few elements from his peices. Ollie E made a mood board for us to look at and grab ideas from.


From this you can see what were going for its going to be a environment that will consist largely of floating objects/levels and interesting level design were really into make something that going to be interesting to play in as well as to look at. The art style and colouration we are going for come from these kind if images, using very much "block" colours and shading but very well could differ from level to level.

From this we have come up with the idea of Skyway and the adventures of Oscar Rocket-cycle (working title) This is a game were Oscar is a do-gooder who helps around his village with various tasks that need to be done in the village and neighbouring areas. Oscars village is very much going to be the HUB level which we want to to feel like you can spend as much time there as you wish if you want to stay there and piss around with your rocket-bike that's up to you??? The game is going to have and I use the term lightly "free-roam" elements we really don't want you to feel rushed into having to do anything straight away. The other levels around Oscars village will very much be like the structure of a tree or honeycomb as they will have roads that stretch out to connect to the other levels and Oscar can use his bike to travel to these levels.

Overall the aim is for this game to attract any gamer but at the same time keeping original concepts and something different, really looking forward to the outcome.

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